← MONADRA GAMESGOBLIN SMASHER / PRESS KIT
A goblin army charges toward a burning fortress while one goblin panics in the foreground.

Goblin Smasher

GOBLIN SMASHER

Hover over goblins and your hammer smashes them. Start with a handful in a quiet meadow and end with thousands on one screen.

DEMO OUT NOW FULL GAME: COMING SOON WINDOWS / STEAM
THUMPER

A hand! Wave me over the goblins. I do the smashing.

About the game

Goblin Smasher is an incremental game about one hammer and a great many goblins.

You don't click. You move the mouse over the goblins and the hammer comes down on them by itself. A day lasts well under a minute. When the sun sets you carry the gold back to the War Tree, buy a little more damage or a wider swing, and start the next day.

The first morning in Muddy Meadows has about five goblins on it. By the Throne of Gob the field holds thousands, and one swing flattens hundreds of them. Between the two sit eight lands, ten hammers and a goblin warlord at every gate.

Each land has its own goblins and its own material to collect. The folk you free there build something for you on the field: a minecart line that rolls over the horde, quicksand that swallows it, a war bell that freezes it solid. There is no way to lose. Every day pays, and every upgrade makes the next one bigger, louder and sillier.

SHORT DESCRIPTION (FROM STEAM)

Hover over goblins and your hammer smashes them. Start with a handful in a quiet meadow and end with thousands on one screen. Liberate 8 goblin lands, build their landmarks, wield 10 legendary hammers and topple the Goblin King in a crunchy pixel-art incremental.

The story

The narrator is Thumper, a grumpy war mallet who flattened the last Goblin King a hundred years ago and has been stuck in a stump ever since. You pull him out. The goblins are in the turnips again, so he gets to work.

By the third land something is off. The goblins aren't raiding. They are digging, on royal orders, toward the Crown Anvil where Thumper was forged. A crown struck on that anvil would bind every goblin in the world to the King. The story is told two or three lines at a time, between swings. Nobody gives a speech.

THE KING

KNEEL.

THUMPER

I'm a hammer. I don't have knees.

Eight lands, eight warlords

Each land grows wider as you take it. The camera pulls back twice inside every land, and each new one opens bigger than the last.

#LandMaterialWarlordThumper on arrival
1Muddy MeadowsGoldChief Grubnak"A hand! Wave me over the goblins. I do the smashing."
2TanglewoodTimberThe Warg Mother"Trees. Goblins in the trees. Wolves under the goblins. Busy wood."
3Gloomroot BogBonesOld Mudgut"Mud. I hate mud. It gets in my grain."
4Rustpit MinesIronForeman Blastgut"Something's wrong. They're not raiding here... they're DIGGING."
5Glowcap HollowGlowcapsMother Mycelia"The mushrooms are whispering. I don't like what they're whispering."
6Dustbone WastesTimesandDustbones the Tall"Sand in my rivets. Keep moving."
7Cinder ForgeEmbersThe Forgemaster"There it is. The Crown Anvil. Glowing. Someone's been hammering."
8Throne of GobCrownsThe Goblin KingKing: "A hundred years I waited for you to rust."
Thumper: "Funny. I waited a hundred years for you to grow."

What's in it

  • Hover to smash. The hammer swings, you aim. Combos speed it up, and every fifty in a row it pulls a finisher.
  • A real horde. Land by land the field fills with small goblins pouring out of burrows. By the end there are thousands on screen, and a single hit takes out hundreds.
  • 10 hammers. Forged one at a time at the Anvil, each with its own swing, a signature move and up to ten levels of tempering.
  • 12 landmarks. Built by the folk of each land and drawn in pixel art that changes with every level.
  • A War Tree of 91 nodes and nearly 700 upgrade levels, plus 21 strikes, 18 talents, 16 relics and four land powers.
  • Warlords that fight back. Each boss hides behind war banners, and the banners get trickier from land to land: they spin, run, burrow, get carried off and get planted again.
  • Autosmash for idle days, offline tribute from freed lands, or play every swing yourself.
  • 42 Steam achievements and an Endless Horde after the credits.

The hammers: War Mallet, Tack Hammer, Sledge, Gold Digger, Bonecrusher, Great Maul, Crystal Mace, Storm Hammer, Ember Hammer, Kingsbane.

The landmarks: Snare Line, Sinking Mire, Will-o'-Wisps, Minecart Line, Pit Props, Glowcap Grove, Quicksand, Sun Mirror, Lava Channels, Great Bellows, Royal Treasury, War Bell.

Screenshots

Captured in-game at 1920×1080. Click any image for the full-size PNG. All fourteen are also in the ZIP.

Video

The trailer and gameplay clips are on the Steam page. Below is a raw nine-second capture from Rustpit Mines with the game's own sound, no edits.

Logo & key art

Goblin Smasher logo
Logo
PNG, transparent, 1031×615
Goblin Smasher key art
Key art
JPG, 1232×706
Goblin Smasher library hero banner
Hero banner
JPG, 1920×620, no logo
Goblin Smasher header capsule
Header capsule
JPG, 920×430
Goblin Smasher vertical capsule
Vertical capsule
JPG, 600×900
Goblin Smasher game icon
Game icon
PNG, 256×256

For streamers & video creators

You can stream Goblin Smasher, record it and monetize the videos on any platform. You don't need to ask first. A link to the Steam page in your description helps a small studio a lot.

The free demo is the quickest way in: 30 to 40 minutes, two lands, two warlords. If you'd like a key for the full game when it's ready, write to games@monadra.com.

System requirements

MINIMUM
  • Windows 10, 64-bit
  • Intel Core i3-4130 / AMD FX-6300
  • 2 GB RAM
  • OpenGL 3.3 GPU (Intel HD 4600 or newer)
  • 500 MB storage
RECOMMENDED
  • Windows 10 / 11, 64-bit
  • Intel Core i5-4460 / AMD Ryzen 3 1200
  • 4 GB RAM
  • GeForce GTX 960 / Radeon RX 460
  • 500 MB storage

Credits

A GAME BY

MONADRA

ART

Minifantasy by Krishna Palacio
Warlords and the loot goblin by Elthen

MUSIC

alkakrab (Fantasy RPG Music Pack Vol.3)
Emma_MA (CC0)

SOUND

Sonniss GDC 2026 Game Audio Bundle, Kenney (CC0), CelerisLab

FONTS

Romulus and Alagard by Hewett Tsoi

ENGINE

Godot Engine

AI disclosure, as on the Steam page: AI tools were used for code, in-game writing and the store and logo art, all edited by the developer. The pixel art and music are licensed from human artists. Most sound effects are licensed recordings; a few were generated.

Contact

For press, review keys and creator questions, write to MONADRA. You can also find us on the Goblin Smasher Discord.

games@monadra.com